FISSURE

Merge diggers. Break rock. Go deeper.

  • Android
  • Free
  • No in-app purchases
  • Made in Godot 4
Depth01

A quiet idle game about digging a hole and never quite finishing it.

Your crew hammers away at the rock below. Every Chunk they break pays Gold, every Layer you clear takes you one Depth further down, and the rock gets harder the deeper you go.

Close the app and the crew keeps working. Come back to banked Gold and pick up where the hole left off. Fissure is built to be checked on rather than ground out — a few minutes at a time, several times a day, with nothing punishing you for leaving.

Depth12

The rule that matters

A Digger too weak for the rock in front of it does not chip away slowly.

It deals exactly zero damage, and it says so — TOO WEAK, right there on the Digger.

So the hole stops when your crew outgrows its usefulness, and the only way down is to merge two matching Diggers into one stronger one. It is not an optimisation you can skip. It is the game.

Depth33

Twelve slots, and a crew that keeps outgrowing them

A merge grid of twelve slots below, a pit above, and a Hardness gate that tells you exactly which of your Diggers is dead weight. Break a Surge Chunk and every Digger hits five times as hard for fifteen seconds.

The pit at Depth 33, with TOO WEAK marked on the under-tiered DiggersDragging one Digger onto another to merge themA Surge running: five times damage for fifteen secondsThe Prestige panel showing the five permanent upgradesThe Descend Again confirmation, listing what is lost and what is keptThe Stats panel showing record depth, prestiges and lifetime Geodes
Depth62

Go back up to go deeper

When the hole goes quiet, you return to the top and start over — but never from nothing.

Every run pays out Geodes for how deep you got, and Geodes buy five permanent upgrades that no reset ever touches.

  • TemperingHardens every pick, so your crew swings like a higher Tier and the Hardness gate moves out of your way.
  • ImpactEvery strike hits harder.
  • SpeedYour crew swings faster.
  • Gold RushEvery Chunk pays more.
  • Deep SleepThe mine banks more hours while you sleep.

The first run ends somewhere around Depth 40. The next one goes further, and so does the one after that. There is no last floor to reach.

Depth95

What isn't in it

There is nothing to buy. Fissure is free and it stays free.

  • No in-app purchasesNot "no pay-to-win" — none at all.
  • No bannersNothing sits at the edge of the screen.
  • No interruptionsNothing plays while you're digging.
  • No energy, no livesNothing stops you playing.
  • Two optional adsOne speeds up your return after time away, one triggers a Surge. Nothing is locked behind either.
  • No accountIt signs in with the Play Games account already on your phone, so progress survives a new device.
Depth

Press kit

Everything here is free to use in coverage. Screenshots and video are captured from the shipping build — nothing is mocked up or rendered.

Fissure — idle merge-miner for Android. Built in Godot 4 by Ofek Shiffman. Released 2026. Free, no in-app purchases. Contact: ofeks10@gmail.com